UE4 - Minimap With Height Indicator System (Tutorial)

Published: 24 January 2018
on channel: TechNova45
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This is a Unreal Engine 4 tutorial for Dynamic UMG Minimap
Height indicator is an option you can choose to enable when adding actors to the minimap, this feature allows you to tell if something is below or above your player in the minimap.

Link to the minimap: https://www.unrealengine.com/marketpl...

Detailed tutorial:    • UE4 - UMG Minimap Tutorial by SenToRious  

Forum post: https://forums.unrealengine.com/unrea...

Written tutorials: http://ue4minimap.blogspot.com/

List of features you can expect from this Minimap

Rectangular or circular style
Can rotate
Zoom in and out
Add and track actors location and rotation in the minimap
Height system (You can easily tell if something is below/above you in the minimap)
Add persistent actors like teammates characters which you can always track on the minimap even if they're too faraway.
Change minimap texture while playing this is useful if you have a multifloor building for example and you want to change the texture for each floor.
Change the color and size of anything you add to the minimap at runtime.
Add/Change/Remove/Resize minimap border at runtime
You can click on the minimap to get the world location, in the tutorial we used to spawn an actor to add a position marker.
If an actor is no longer valid (Destroyed) it'll get removed from the minimap automatically.

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