C++ Rope Cutting Plugin with Physics - UE4 Product - Precision Gaming

Published: 28 January 2021
on channel: PrecisionGaming
2,264
37

Available for purchase now:
https://www.unrealengine.com/marketpl...

Try out the product for free, packaged demo maps available here:
https://forums.unrealengine.com/unrea...

This video showcases an innovation in digital rope simulations for the UE4 engine. It is capable of runtime physics simulations and cutting, in addition to multiple options for customization. Distributed as a plugin and built in C++.

Here are some of the advantages over the previous blueprint version:
-Better performance (current tests have shown an approximate improvement of 25%, this is a provisional figure and is subject to change),
-Smaller impact on resources (the code has been consolidated and refactored),
-Simple project integration (supplied as a plugin),
-Easy workflow (complex processes are hidden from the blueprint graph, while useful functions are exposed),
-Most importantly of all, it can now be added as a component to pre-existing actor blueprints (for example adding a tail to a player character).

Blueprint Rope Cutting System and Meshes available here:
https://www.unrealengine.com/marketpl...

Rope plugin support documentation:
https://forums.unrealengine.com/unrea...

PrecisionGaming Website:
https://www.precisiongaming.co.uk/


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