Learn how to create a pendulum and swing system using Unreal Engine 5! In this tutorial, you'll see how to configure the Animation Blueprint, state machines, blend logic, and timelines. Ideal for beginners who want to master game development with Unreal Engine.
📚You'll learn how to:
Setup Animation Blueprint.
Setup State Machines.
Setup Blend Logics.
Timelines.
I will expand and improve this system with additional features for both standard and premium members.. Stay tuned!
For any questions, comment down below and I will be happy to help!
🔗Links:
✅ Download the project files
/ 97636933
👇Follow me:
Discord Server: / discord
Twitter: / locodev7701
Instagram: / devloco
Patreon: / locodev
🎬 Chapters:
0:00 Introduction
0:09 Setting Up the Beam and Blocks
0:19 Turning On Trace Visibility
0:26 Using Line Trace to Detect Hangable Objects
0:38 Spawning a Line Trace
0:52 Adjusting Character Location and Height
1:05 Swinging and Jumping Mechanics
1:20 Swinging Between Poles
1:40 Standing and Hanging on the Bar
1:53 Jumping and Reattaching
2:06 Overview of Code and Setup
2:39 Setting Up Trace Position
2:50 Calculating Capsule Trace Position
3:02 Editing Parameters for Trace Position
3:27 Promoting Hit Results to Variables
3:59 Setting Impact Point and Hit Actor
4:31 Adjusting Character Height
5:09 Setting the Hangable Tag
5:47 Validating Actor and Setting Variables
7:03 Checking Actor Tags
7:16 Fixing Character Attachment Bugs
7:30 Running Checks and Attaching the Character
8:04 Setting Movement Mode and Disabling Collision
9:04 Using Timelines for Smooth Transitions
10:06 Adjusting Character Position
11:18 Fine-tuning Character Movement
12:08 Running Trace Position and Validations
14:15 Troubleshooting Common Issues
16:17 Using Macros for Organized Code
17:27 Detaching Character from Beam
18:03 Overview of Animation State Machine
19:03 Setting Up Hanging Animations
19:57 Adding Smooth Transitions with Blending
21:38 Implementing IK for Better Movement
22:29 Final Adjustments and Testing
22:52 Using Timelines for Smooth Swinging
24:12 Adding Swing Animation
24:35 Setting Character to Swing and Jump
25:13 Updating Animation Graph
25:36 Using Animation Cache
26:12 Adding Hang Start Animation
26:35 Transitioning to Hang Idle
27:03 Setting Up Animation Transitions
27:23 Adding Relevant Animation Time
28:02 Using Dead Blending for Smooth Transitions
28:52 Implementing Foot Identification
29:05 Working with Curves in Animation
29:45 Using Auto Interpolation for Curves
30:12 Adding Foot Up Curve
30:35 Testing the Hang and Swing System
31:10 Outro
Hashtags:
#ue5 #gamedevelopment #UnrealEngine5 #gameblueprints #hangandswing
Watch video Hang and Swing System on UE5 - Tutorial online without registration, duration hours minute second in high quality. This video was added by user LocoDev 01 February 2024, don't forget to share it with your friends and acquaintances, it has been viewed on our site 4,77 once and liked it 22 people.