Blender to Quixel Mixer to Unreal workflow

Published: 12 February 2022
on channel: Andrei Ghenoiu
14,647
385

In this video I go over the process I use when texturing assets using Quixel Mixer. It start from Blender (where the ID map is also done), exporting the high and low poly to xNormal for the bake, then importing all the maps to Mixer and having fun with texturing.
Once complete, you can export directly to Bridge's library and then to Unreal.
Edit: Apologies, realized too late that the recording audio is really low on this video, so you might have to raise the volume on your end.
Resources used in this video -
https://mdunnam.gumroad.com/l/xmdfree
#unrealengine #quixel #blender #mixer


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