Flexible Pickup / Collectible System in Unity With Events

Published: 22 March 2022
on channel: BMo
21,830
687

Almost every game has some sort of collectible or pickup system - the player runs into the item and picks it up. But many people struggle to setup a system thats flexible to handle a whole bunch of different types to collect without getting their code all tangled up.

In this Unity Tutorial we'll cover how to use a simple interface and events to setup a flexible collection system that lets you handle and respond to all of the different types of items your game has to collect.

Maybe the items go into your inventory, maybe they get logged in an achievement system, maybe they all want to play a sound and play an animation, with this architecture you'll be able to setup all of that incredibly fast.

Give it a try and let me know what you think, its not perfect, but its very powerful.

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