Part 1 of a conversation I had with @ScruffyMusic, answering some of your questions about noclip.website and The Legend of Zelda: The Wind Waker.
Please go watch their stuff!
◆ / scruffymusic
◆ / scruffy_tweets
◆ / jasperrlz
Extra Links:
◆ noclip.website ( https://noclip.website )
◆ bmdview.js, my original "alpha" version of noclip.website! ( https://magcius.github.io/bmdview.js/... )
◆ zelview.js, another super old tool I made ( https://magcius.github.io/zelview.js/... )
◆ Winditor, by SageOfMirrors and LordNed ( https://lordned.github.io/Winditor/ )
◆ The official noclip.website Discord Server ( / discord )
Timestamps:
00:00 - Introduction
00:58 - How does noclip.website work? How does it render video game maps?
06:48 - What is noclip.website written in?
09:00 - Where did the idea come from?
12:50 - Scruffy shares an anecdote about Pikmin 2 and subsequent level design and storytelling chat
21:40 - In the video on Cel Shading in The Legend of Zelda: The Wind Waker, how were the visualizations on vertex normals produced?
25:25 - How can a light source exist? Is it an object or a texture, or something else?
33:41 - Why is calculating a vertex normal tricky? Why not use face normals?
38:16 - Is ZAtoon a texture, or is it a look-up table or something like smoothstep?
43:44 - Why not generate palettes via rules but then tweak them manually?
48:03 - How are the palettes combined with Link's tunic?
56:25 - Does the ocean in The Legend of Zelda: The Wind Waker go on forever? How is it rendered?
1:03:16 - You missed something! They do tone the lighting down in the shadows.
1:08:08 - Thoughts on the HD remaster of The Legend of Zelda: The Wind Waker?
Music used:
◆ Allister Brimble - Fluidity - Tutorial ( • Wii Fluidity Tutorial (Theme) )
◆ 猫叉Master - Elebits - Story Mode ( • Elebits Music - Story Mode Menu )
◆ Koji Kondo - Super Mario 64 - File Select ( • Video )
◆ 猫叉Master - Elebits - Mission Results ( • Elebits Music - Mission Results )
◆ Akitaka Tohyama - Kotoba no Puzzle Mojipittan Daijiten - Tick up ( • Video )
◆ Mahito Yokota - Super Mario Galaxy - File Select ( • Video )
◆ Jasper - Epoch ( • Epoch )
◆ Jasper - Riverbank Café ( • Riverbank Café )
Extra Sources Used:
◆ Master of Play, Nick Paumgarten, The New Yorker ( https://www.newyorker.com/magazine/20... )
◆ Japanese Zen Garden, Wikipedia ( https://en.wikipedia.org/wiki/Japanes... )
◆ Types of light, Unity Manual ( https://docs.unity3d.com/Manual/Light... )
◆ How to make a scale model of the Sun and the Earth, BBC Bitesize ( https://www.bbc.co.uk/bitesize/topics... )
◆ Dot Product, Falstad ( https://www.falstad.com/dotproduct/ )
◆ Wind Temple | Zelda: The Wind Waker 100% Walkthrough "36/45" (No Commentary) ( • Wind Temple | Zelda: The Wind Waker 1... )
◆ SUPERHOT Gameplay Walkthrough Part 1 [HD] 1080p 60fps | PC Xbox One ( • SUPERHOT Gameplay Walkthrough Part 1 ... )
◆ GuiltyGearXrd's Art Style : The X Factor Between 2D and 3D ( • GuiltyGearXrd's Art Style : The X Fac... )
◆ Super Mario Sunshine Scrubbing Sirena Beach (HD) ( • Super Mario Sunshine Scrubbing Sirena... )
◆ Cartoon-Looking Rendering of 3D-Scenes, Philippe Decaudin ( http://phildec.users.sourceforge.net/... )
◆ Stylized Rendering Techniques For Scalable Real-Time 3D Animation, A Lake et. al ( https://static.aminer.org/pdf/PDF/000... )
◆ The Legend of Zelda: Breath of the Wild at CEDEC 2017: Part 3: Sound Design in a Massive, Breathing World ( http://www.thefamicast.com/2017/12/pa... )
◆ Absorbtion of Light, Siyavula ( https://www.siyavula.com/read/science... )
◆ The Legend of Zelda: The Wind Waker HD — Title Screen (1080p) ( • The Legend of Zelda: The Wind Waker H... )
Background:
◆ Super Smash Bros. Melee
Special Thanks to Patch, Muz, and Really_Tall
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