Now that the rigid parts of the robot are parented to bones, we can move the robot parts by rotating them freely in Pose Mode. However they should only rotate on one axis each, and for that we’ll need to use Bone Constraints.
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Watch video Blender Secrets - Robot Rigging (Part 3 - Bone Constraints) online without registration, duration hours minute second in high quality. This video was added by user Blender Secrets 24 September 2021, don't forget to share it with your friends and acquaintances, it has been viewed on our site 34,448 once and liked it 1.1 thousand people.