V2.1.3 now has a complete culling system added.
This allows you to specify the distance from your main camera to which you want the roads culled, the vehicles culled and the pedestrians culled. Each have their own primary cull distance meaning you can cull the roads 300 meters from the camera, the vehicles 100 meters from the camera and the pedestrians 50 meters from the camera.
Disabling these elements from rendering at the distance you specify is aimed at increasing performance for your road networks, especially on mobile.
We have also added a "Show Nodes" toggle in Unity Editor tools which means you can now toggle the nodes on and off within the unity editor. When you change the toggle (on or off) you need to move the mouse over the scene for the update to take effect.
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