VR Accessibility: Testing Intro

Published: 25 April 2021
on channel: Mike Heavers
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This experience showcases some considerations to make when testing your VR experience, namely, what it might be like if you were:

1. Unable to move physically throughout the scene
2. Unable to play audio
3. Unable to control
4. Unable see

Consider these factors, and try to design solutions that allow the user to still benefit from the things you build should any of the above be unusable.


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