PhysX Painter - WhatsNEW

Published: 09 February 2021
on channel: Kinematic LAB
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What's NEW :

Performances :
Better overall Performance.
No more asset optimisation needed, your Assets will be optimized for simulation automalically and non destructively. You can also modify the optimisation from a custom modifier or from the Source Objects tab.

UI :
Improved UI :
○ New Icons
○ Reset Default settings button
○ Current UI settings are stored in the Helper, so each time you reopen from this helper, The previous Brush settings are restored.
○ Access the UI with the brush active to modify parameters for your next brush stroke.


SOURCES :
We have now a Colliders list.
On Assets and Colliders list, new shortcuts for mass properties editing :
Ctrl + A : Select all
Ctrl + D : deselect ALL
Ctrl + i : Invert Selection
New select from scene button, to highlight in the list the selected assets from scene.
Modify the optimisation from here with the Vertex Count spinner.

BRUSHES :
UNDO / REDO !!!
The editable mesh limitation has been removed.
Paint over multiple Collider/Ground meshes
Data now stored on a PhysXPainter Helper.
All in One Paint brush
○ Alt to Delete
○ Shift to paint only one asset
○ Ctrl to activate simulation on painted assets.
○ Ctrl + Shift to modify the Distance.
○ Options orient to Normal and Direction as checkbuttons in the UI.
○ You can now edit parameters in UI with the brush still active.
Faster paint, even over a lot of meshes.
Distance value now based on the assets volumes, it's now more adaptable to different scene units.
3 Forces: Gravity, Attract and Explode
○ Strength parameter to adjust the Attract and Explode Force.
○ The Attract force can be adjusted during simulation.
Option to display the simulation state as wirecolor, or keep materials.
Position and Rotation Axes homothetic locks.

New Drop Brush :
○ Ctrl + Shift to change the radius
○ Shift to change the drop height
○ Ctrl to change the Number of assets created, with visual placement grid.
○ Left Click to create.

ASSETS MANAGEMENT :
○ Turn to Instance or Copy.
○ Display Low, you can choose to display the original mesh or the low res version used for simulation.
○ Big Speed improvements on the attach functions.

Physics tab :
○ Controls on the ground collisions
○ Custom Gravity and Global Gravity Acceleration value - You can also adjust it during simulation


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