Unreal Engine Beginner Tutorial Lesson 2- Event Overlap/ Move Component to

Published: 16 August 2023
on channel: The Shoun Files
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🎮 Welcome to the ultimate Unreal Engine tutorial! In this video, we're going to dive deep into game development, covering a wide range of topics to help you become a pro. Whether you're a beginner or an experienced developer, there's something here for you.

🕒 Timestamps:

0:48 - Recap of the 3rd Lesson
2:00 - Exploring the Components Window
4:23 - How to Break a Node Connection Using Alt
4:58 - Utilizing the Commit Box for Notes
5:28 - Demystifying Execution in Unreal Engine
6:21 - Working with Overlap, Integers, and the Switch on Int Node
7:10 - Making Functions Public for Seamless Script Communication
7:41 - Deep Dive into Switch on Int, Integers, and Execution
8:30 - Creating Custom Events for Special Actions
10:26 - Setting Materials for Visual Awesomeness
10:52 - Quick Tips on Finding Custom Events in the Action List
11:38 - Copying and Pasting Code for Efficiency
13:31 - Understanding Event Tick and When to Remove Things from It
15:18 - The Importance of Execution Order
16:10 - Testing and Experimentation in Unreal Engine
17:15 - Fixing a Timeline Mistake from Lesson 1
17:52 - Controlling Execution Flow in Your Project
19:26 - Using Gates to Control Execution Flow
23:05 - Bug Testing: Real-time Execution Flow Analysis
24:50 - Adding Pins to the Switch on Int Node and Removing Them
25:58 - Why We Use Switch on Ints Instead of Booleans
26:08 - Understanding Booleans (True or False)
26:29 - Using Booleans with the Branch Node for Condition Checking
27:47 - Creating Branches for Condition Checks on Bools
29:17 - Setting Bools to Control Game Logic
33:40 - Working with Static Meshes
34:20 - Importing Static Meshes (FBX Files or OBJ Files)
37:00 - Changing Static Meshes to Custom Models
37:30 - Handling Red Error Messages When Deleting Components
38:10 - The Importance of Exporting Models at (0,0,0)
38:35 - Using Scene Components to Offset Off-Centered Models
39:42 - Moving Objects Using Transform in the Details Window
41:20 - Adding Physics to Static Meshes
43:54 - Controlling Visibility
49:48 - Destroying Objects
50:31 - Spawning Objects
50:48 - Getting the World Location of Objects
53:10 - Destroying Components of an Actor
53:28 - The Power of the "Do Once" Node

🔧 We'll cover everything from blueprint scripting to working with static meshes, physics, and much more. By the end of this tutorial, you'll have a solid foundation in Unreal Engine game development.

👍 If you find this tutorial helpful, please like, subscribe, and hit the notification bell for more in-depth Unreal Engine tutorials. Have questions or suggestions? Feel free to drop them in the comments section below. Let's level up your game development skills together!


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