I finally managed to work on the map for the Real World of the game. Unfortunately, the map may actually be too large for Unity to handle, so once the map is completely finished, I will work on a smaller version of the map. To be honest, I think it's best I just work on a smaller load just to help out with load time but, I'm still testing things. Unity may not be able to handle it with Universal Render Pipeline and a few other properties. Still testing the loading of the levels to see what will be the best result.
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