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Godot provides a huge set of common tools, so you can just focus on making your game without reinventing the wheel.
Godot is completely free and open-source under the very permissive MIT license. No strings attached, no royalties, nothing. Your game is yours, down to the last line of engine code.
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Create games with ease using Godot's unique approach to game development.
Nodes for all your needs. Godot comes with hundreds of built-in nodes that make game design a breeze. You can also create your own for custom behaviors, editors and much more.
Flexible scene system. Create node compositions with support for instancing and inheritance.
Visual editor with all the tools you need packed into a beautiful and uncluttered context-sensitive UI.
Friendly content creation pipeline for artists, level designers, animators and everyone in between.
Persistent live editing where changes are not lost after stopping the game. It even works on mobile devices!
Create your own custom tools with ease using the incredible tool system.
mal maps to give your 2D games a more realistic look.
Animate your games using cut-out or sprite-based animation.
Flexible kinematic controller for collision detection without physics.
Animate literally everything, from bones and objects to function calls.
Use custom transition curves and tweens to create incredible animations.
Helpers to animate 2D rigs, with skeletons and IK.
Efficient optimizer to pack imported 3D animations.
More choices than any other engine.
GDScript Python-like scripting language, designed to make games with zero hassle. Learn why our community loves it.
Full C# 8.0 support using Mono.
Full C++ support without needing to recompile the engine using GDNative.
Visual scripting using blocks and connections.
Additional languages with community-provided support for Rust, Nim, D and other languages.
Built-in editor with syntax highlighting, real-time parser and code completion.
Integrated documentation. Browse and search the whole API offline, without leaving the editor.
Explore and modify your project while it's running, even on mobile devices.
Keeps changes by default after closing the project.
Built-in profiler with graph plotting and time seeking.
Video memory debugger.
Error logger with full stack traces.
Network profiler with per-node remote call tracking and bandwidth usage estimation.
Create games on any desktop OS.
Works on Windows, macOS, Linux, and *BSD.
Export to desktop platforms: Windows, macOS, Linux, UWP, and *BSD.
Export to mobile platforms: iOS and Android.
Consoles: Nintendo Switch, PlayStation 4, Xbox One via third-party providers (read more).
Export to the web using HTML5 and WebAssembly.
One-click deploy & export to most platforms. Easily create custom builds as well.
Godot is designed from the ground up for smooth teamwork.
Friendly filesystem usage that works great with version control systems like Git, Subversion, Mercurial, you name it.
Scene instancing makes teamwork a breeze. Every team member can focus on their own scene, be it a character, level, etc., and edit without stepping on each other's toes.
Text-based descriptive and optimal scene format.
Script syntax supported by GitHub.
Plugin structure gives access to various SDKs such as the OpenVR, OpenXR and Oculus SDKs. Godot works with HTC Vive, Valve Index, Oculus Rift, Oculus Go, Oculus Quest, all Microsoft MR headsets.
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