#GodotEngine #Fluid #flex #physics #simulation #nvidia
In the initial part of the video I'm showing the rain simulation using Flex, it was just a test that I was happy to show but doesn't have much sense implement it in a real scenario expecially if you don't need to interact with it.
Then I talk about the fluid shader, and how I've managed to add the water reflection. Worth mention the light distortion effect that make the fluid to look like the real water.
The two "FLUID_NORMAL_DEPTH_TEXTURE" "FLUID_THICKNESS_TEXTURE" are available only when you use the FluidGeometry node and are two screen texture that are calculated in backside and is where all the information are stored.
Here the shader that I'm using in the video:
https://gist.github.com/AndreaCatania...
Feel free to ask me a question by leaving a comment, I'll be happy to answer it.
Andrea Catania's links:
Web: http://www.andreacatania.com
Github: https://github.com/AndreaCatania
Twitter: / _andreacatania
Twitch: / andreacatania
Watch video Fluid shader in Godot - Nvidia Flex #6 online without registration, duration hours minute second in high quality. This video was added by user Andrea Catania 02 May 2019, don't forget to share it with your friends and acquaintances, it has been viewed on our site 1,400 once and liked it 43 people.