Before learning (Principles of Gravity and Dynamics in Cinema 4D) we want to give you a little introduction about Cinema 4D;
CINEMA 4D is a 3D modeling, animation and rendering application developed by MAXON Computer GmbH in Germany. It is capable of procedural and polygonal/subd modeling, animating, lighting, texturing, rendering, and common features found in 3D modelling applications.
MoDynamics;
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The new Cinema 4D MoDynamics is great fun, and is such a vast improvement over the old Dynamics Module.
One of the things the original dynamics offers is the ability to have several independent dynamic worlds all within one scene. This is made possible by placing elements under a solver object. This gives you the opportunity to define specific forces to each solver group. For example, you can have one set of objects with low gravity and another with high gravity.
The MoGraph Dynamics has the Gravity control in the Project Settings, this defines the gravity for the entire scene. There is however a little trick you can use which offers more control and lets you set custom gravity for your dynamic objects.
From the Edit Menu, open the Project Settings, switch to the MoDynamics Tab and set the Gravity parameter to 0.
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