LIFE IS STRANGE FULL EPISODE 1 UNPOPULAR CHOICES NO COMMENTARY GAMEPLAY WALKTHROUGH CHRYSALIS

Published: 14 October 2015
on channel: NiZZULiVΞ
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PLEASE READ! ORIGINAL MUSIC HAS BEEN DISABLED AND REPLACED WITH ROYALTY FREE MUSIC TO AVOID COPYRIGHT CLAIMS!
This is a "Unpopular Choices" playthrough of Life Is Strange Episode 1. Choices are determined by world stats and which choice has the lowest percentage. If you're a first time viewer I would not recommend watching this playthrough. This is more for those that have already watched or played and want to expore the story further. Feel free to watch my "Very Thorough" playthrough of Life Is Strange HERE    • Life Is Strange Very Thorough Walkthr...  

Music used in this Episode
"Ambien" Fish N Chips 8:44
"Sparks of Life" Young Mother's Alliance 51:51
"Hot Acid Alien Lust Bomb" Put It To Bed 1:04:52
"Wrong Hole Surprise" Chubby Mosh 1:15:40
"Perfection" The Beards 1:29:55

Life Is Strange is an episodic interactive drama graphic adventure video game developed by Dontnod Entertainment, and published by Square Enix. The game's plot focuses on Maxine Caulfield, a photography student who discovers that she has the ability to rewind time at any moment, leading her every choice to enact the butterfly effect. The game will consist of five episodes. With six weeks between each episode, it released its first on 30 January 2015. Life Is Strange is available for Microsoft Windows, PlayStation 4, PlayStation 3, Xbox One and Xbox 360 via digital distribution.

Life Is Strange is a graphic adventure, played from a third-person view. Introducing the mechanic of rewinding time allows the player to go back and redo any action other than what is done past a checkpoint (however long a checkpoint lasts). The choices made will alter and affect the story through short, mid or long-term consequences. Dontnod creative director Jean-Maxime Moris added however that "for each one of your choices that you make there's no definite answer. Something good in the short-term might turn out worse later". Whenever a course of action poses an influence to the story, a butterfly symbol comes into view. Dialogue exchanges can be rewound while branching options are used for conversation. Once an event is reset, the details provided earlier are permitted to avail themselves in the future. Items that are collected before time traveling will be kept in the inventory after the fact. The player can also examine and interact with objects indicated by a system of hand drawn icons, which enables puzzle solving.

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