Projected Texture Eyes - 1: Series Overview

Published: 01 March 2021
on channel: aVersionOfReality
6,040
286

Projected Texture Eyes in Blender 2.9, Part 1: Overview
A quick look at what we'll be covering in this series. (Sorry, audio isn't great, still working on that.)

Projected Texture Eyes is a method where you move the texture across the geometry, instead of moving the geometry itself. I've used this method in most of my characters, including my Reimu and Rei projects. This setup is a convenient group with multiple useful nodes to help you build your own setup, or you can use existing procedural or image textures. Comment, or message me on social media if you need help! (See About page for contact info.)

If you want to support me, the file is available for my tier 2 Patrons through the end of March ($4), or on Gumroad ($6). Or follow the videos to build it yourself! And please Like and Subscribe, and follow me on Twitter for regular posts.

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Blog post:
http://www.aversionofreality.com/blog...

00:00 - Intro
00:10 - Problems with big toon eyes
02:13 - Shameless Patreon plug
02:50 - Features summary
06:34 - Fitting to the head
07:05 - Eyes following camera demo
07:23 - Like and Subscribe!


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