This complete guide to air to air missiles in War Thunder goes over basic missile concepts, guidance types, keybinds, and how to use them in the game. The idea is to take an absolute beginner and get them a basic level of competence in understanding and operating these weapons.
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Uncaged IR Seeker gimbal clip by M. Begenat, Used under Creative Commons
TIMESTAMPS
00:00 Introduction
00:46 Missile Flight Profile
02:51 Weapon Engagement Zone (WEZ)
04:25 Missile Energy Diagrams
05:49 No Escape Zone & Minimum Abort Range (NEZ & MAR)
06:44 Missile Agility
07:35 Reading Missile Stat Cards
09:52 Unitemized Missile Features
11:31 Manually Guided Missiles (MCLOS)
12:46 Beam Riding Missiles (SACLOS)
14:07 Infrared Missile Basics & Caged-Seeker (IR)
16:27 Uncaged Seeker Infrared Missiles
17:58 All-Aspect Infrared Missiles
18:54 You Can't Shoot Down The Sun!
19:22 Infrared Missile Radar Slaving
20:00 Infrared Missile FOV
21:12 Semi-Active Radar Basics (SARH)
23:01 SARH Pulse Missiles
25:16 SARH CW Missiles (Shoot Down-Front-Aspect)
27:24 Inertial Observer Guidance (IOG)
28:25 Datalinks (DL)
29:40 Active-Radar Homing (ARH) Beyond Visual Range
33:34 ARH Within Visual Range "Hot Off The Rail"
34:30 Weapon Selection And Cycling
35:18 Lofting
36:18 IRCCM (FOV Gating)
37:38 IRCCM (Shuttering)
38:43 Thrust Vectoring
39:28 Passive Radar Seeking (HARM)
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