Russ Andersson explains a straightforward method for 360 VR stabilization in SynthEyes. This method is ideal for long traveling shots where precise world reference stabilization isn't necessary, and slight drift is acceptable. Andersson demonstrates using auto-tracking to select distant trackers that exhibit minimal parallax shifts, which helps in stabilizing the footage without a 3D solve. He explains setting up the stabilizer using "peg" mode and frequency-based stabilization, allowing for the preservation of the scene's natural motion. Additionally, Andersson covers how to art direct the stabilization by adjusting view direction and applying these changes to the tracker data. This method provides a quick and efficient way to stabilize long VR shots without needing a perfect world reference.
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