Continuing our series to create a procedurally animated multi legged character. Octa-bot is going to help us focus on rigging, materials, control rig, and procedural animations. Today we're working more on the skeleton and skinning in Unreal
🎓 Unreal Skeletal Editing Tools
🎓 joints
🎓 rigid skinning
🎓 Control Rig
We'll see how far we get in todays stream!
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Also I stumbled through and exaggerated a bit as a result Diablo depending on who you asked was like 3 hundred artist and 8 years...whatever it was...it was a lot
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00:00:00 Stream Start
00:00:35 Intro
00:03:09 Leg Joint Setup
00:11:53 Mirroring Joints
00:16:32 Skin Weights
00:37:26 Model Changes Post Skinning
00:58:28 Wrap Up
Watch video Octa Bot Series - Skeleton & Skinning | Unreal Setup and Rigging online without registration, duration hours minute second in high quality. This video was added by user Ask A Dev 01 January 1970, don't forget to share it with your friends and acquaintances, it has been viewed on our site 81 once and liked it 6 people.