This video covers some basic patterns for randomness in architectural contexts: erosion, "Pick and Choose", "jitter", etc. ((Some of the demos are a bit buggy)) I follow this with a brief discussion on the concept of randomness in art and design. Finally, I talk about Processing and carrying the ideas of the course beyond Grasshopper and into procedural design.
This is the final video for Comp Methods, Fall 2012.
Watch video Week 14: Randomness and Course Wrap-up - Computational Methods, Fall 2012 online without registration, duration hours minute second in high quality. This video was added by user Nick Senske 02 December 2012, don't forget to share it with your friends and acquaintances, it has been viewed on our site 4,552 once and liked it 20 people.