00:00 Preparing a skeletal mesh model using blender & Rigging
6:00 Import of the created model into UE4
7:10 Sockets
8:55 – Materials
13:15 New Tank Actor
13:40 –Tracks
15:30 – Collision Setup
19:00 Turret
21:00 Actor Setup
21:20 – Smokes
22:30 – Damage Locators
22:45 DataTables
31:55 – New Speed
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