MAX DAMAGE Is Broken In Calamity...

Published: 07 October 2023
on channel: aboOod
149,313
4.6k

580 Million DPS Is ABSOLUTELY Devastating...

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Took a while, testing for adrenaline was hard, since you had to teleport across the map, spawn Queen Bee, teleport back, wait for her to reach you, in order to gain enough time to build the adrenaline.

I'm not sure why the Flamesteed Ring visuals are bugged when combined with the Odd Mushroom, it's like showing you the entire animation sheet or something. I'm not a fan of the Flamesteed Ring honestly, the movement is too janky, but hey at least it deals absurd damage huh?

I didn't test this on Supreme Calamitas because it takes a long time, Scal likes her bullet hells, so it goes from being a damage showcaser to just waiting out the bullet hells. I thought you might be able to skip past her bullet hells if you maybe blast her with adrenaline, but it didn't work out for me.

Looking back, I should've tested more Infernum bosses for sure, instead of only Infernum Devourer of Gods, I should've tried Infernum Yharon, Infernum Exo-Mechs, Infernum Primordial Wyrm maybe? I couldn't spawn the regular Death Mode Primordial Wyrm for some reason. My game has been suffering ever since the new update dropped.

These tests were done in Death mode, for the sake of more health I suppose, doing revengeance Calamity would've been just melting the bosses faster, even with Death Mode, the bosses died too quickly. Looking back, I should've used the 10x boss HP modifier...

0:00 - Intro
0:31 - Building The Loadout
6:20 - 580 Million DPS
6:43 - Boss Test


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