Blender 3D Fix all mesh problems | artefacts (engl version)

Published: 22 September 2020
on channel: Rinat Sahbiev
72,709
1.5k

Hello everyone! My name is Riant. In this video I will show you how to fix problems with your mesh using new method that I combined using my knowledge of blender.
Let’s look at this model. Special for this video I take mesh with more problems, that we change using my method.
1) bad holes in mesh.
2) uncorrected normals
3) inside polygons
4) vertices and polygons that fly in space.
5) terrible topology, that we can't use later
6) double vertices and polygons
As you can see, we have a lot of artefacts with mesh.
How we can change this ?
First of all, use blender 2.81 or more..
Than, select problem object, duplicate him and rename first mesh to "original", second to "changed".
Let's hide original object using "H" key or eye button in outliner. Then, we select duplicated fox face and add remesh modifier with new type of mode "voxel". Change standard value to another number. Don't use value higher than 0.1, because you will lost all details. Use values from 0.06 or 0.099.
For this model I used 0.08 value. Apply modifier.
Fox looked better, but we lost all details. Special for this we use sub surface modifier with lvl 1 for division and add shrinkwrap with "original" model for target. Apply all modifiers. We have better model with all details from original mesh. Go in sculpt mode and smooth back side. in place of holes use smooth brush. Whao! Well done! Reuse two last operation or leave as is.
If you have problem with your project, or model please write in comment and share link at your google disk, we will help you. If you need this model, go in link under description, download and fix it with my video. Thank you for watching! Peace!
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Links:
⇨ https://drive.google.com/drive/folder...
⇨ https://cloud.mail.ru/public/2gE2/3rh...
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⇨background music: Into It - Kwon
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⇨e-mail: [email protected]
[email protected]


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