Visual effects helped director Robert Zemeckis tell a spectacular story in his upcoming film, The Walk. Not only were VFX used to bring back a long-gone time & place, 1974 New York and the World Trade Center Twin Towers, they did so using technologies never employed at this scale in the history of movie-making. Kevin Baillie, Visual Effects Supervisor, talked at AnimFxNZ about cloud computing, V-Ray for Katana, Virtual Reality, and much more!
Kevin is co-founder and VFX Supervisor at Atomic Fiction, a studio pioneering the use of cloud computing to improve the filmmaking process. There, he has supervised visuals for projects including Flight, Star Trek Into Darkness, two Transformers franchise installments, and Robert Zemeckis's upcoming film, The Walk. He is also CEO of the groundbreaking cloud rendering platform, ConductorIO, which will be released to the public by the end of 2015.
About Kevin Baillie:
Before launching Atomic Fiction and ConductorIO, Baillie supervised at ImageMovers Digital on motion capture-driven features, and at The Orphanage on award-winning movies such as Pirates Of The Caribbean: At World's End, Night At The Museum, Superman Returns, Harry Potter & The Goblet of Fire and HellBoy.
Baillie's film career began very early on, when he joined Lucasfilm's JAK Films division as a pre-visualization artist on Star Wars Episode I: The Phantom Menace at the age of 18.
He is a member of the Visual Effects Society and an active participant in the educational community, talking to students and educators in an effort to inform and inspire the next generation of filmmakers. Outside of work, his hobby is racing cars within SCCA’s Spec Miata series.
About AnimfxNZ:
AnimfxNZ is an Animation, VFX and Games conference held annually in Wellington, New Zealand. It brings together some of the biggest and brightest names in the global digital entertainment industry for two days of learning, sharing and networking.
Wellington is an epicentre for world-class Animation, VFX and Gaming industry specialists. Since Peter Jackson's The Lord of the Rings trilogy put the sector on the map, international projects head over here in search of high-calibre creative and technical talent to help tell their stories. The burgeoning VFX industry also developed alongside a dynamic and innovative local games industry which is garnering more international attention, kudos and commercial success.
Now in its tenth innings, AnimfxNZ attracts a diverse range of digital entertainment talent and expertise. Industry professionals at the top of their game congregate alongside students at the very beginning of their careers. Creative, technical and entrepreneurial minds gather to share ideas, discover new talent, network, brainstorm, invent, inspire, plan and ponder.
And all happening in Wellington, the place of the possible.
If you are a manager, an animator, a 3D or 2D artist, a producer, director, digital media professional, VFX supervisor, advertising agency professional, writer or teacher, then AnimfxNZ is for you.
AnimfxNZ 2015 is currently being organised by Grow Wellington, the Wellington regional economic development agency with the support of the GAV Trust, a group of digital media professionals dedicated to advancing the Animation, VFX and Game industries in New Zealand. This event would not be possible without the help of Weta Digital and PikPok.
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