How to create your own custom line renderer to help draw debug shapes from code in 3D by using an ImmediateMesh to craft the shapes in real time in Godot 4.
Creating thick lines to help you visualize forces and actions.
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CHAPTERS:
0:00 Intro
0:13 DebugDraw system
2:26 Fixing material color
2:54 DebugDraw autoload
3:50 draw_line_relative
4:40 Thick and pointy lines
5:40 End
#godot #godot4
-----personal notes
This video was ready for a long time, but when I was going to record the voice I got sick and then it got delayed for a couple of weeks
Still playing around with the voice/music volume levels.
Watch video Make your own line renderer online without registration, duration hours minute second in high quality. This video was added by user Octodemy 31 January 2024, don't forget to share it with your friends and acquaintances, it has been viewed on our site 2,095 once and liked it 81 people.