In this chapter, we will see how to make complex objects by combining simple ones. Also, we will see how to enable depth buffer. When depth buffer is enabled, at each pixel, the 3D system will check which object is visible and which are not. It is also called Z-buffer.
Read more about depth buffering: http://www.genuinecoder.com/javafx-3d...
As per wikipedia,
It is one solution to the visibility problem, which is the problem of deciding which elements of a rendered scene are visible, and which are hidden.
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