In this video, you’ll learn more about object pooling, how it can provide performance optimization by reducing the processing power required of the CPU to run repetitive create and destroy calls, and how to use it in your Unity projects.
⭐ Learn more about programming design patterns in this e-book: https://on.unity.com/3O6tR8J
⭐ Check out Unity Documentation on object pooling: https://docs.unity3d.com/ScriptRefere...
⭐ Watch the other videos part of the Game Programming Patterns series: https://on.unity.com/495xdB8
Timestamps:
[0:00] Intro
[0:54] Overview of code
[1:26] Variables in the example script
[3:04] Object pool constructor overview
[4:55] Overview of the projectile script
#unity #unity3d #gameprogramming #unitygamedev #gamedev #gamedesign
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