Godot 3.2 - Low poly demo

Published: 09 May 2020
on channel: Wojtek Pe
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This video presents a demo of low poly style game in Godot 3.2. Plugins used in this video:
Zylann's Heightmap plugin - https://github.com/Zylann/godot_heigh...
HungryProton's Concept Graph -
https://github.com/HungryProton/conce...
GDQuest's 3d mannequin (with raycast modification) - https://github.com/GDQuest/godot-3d-m...

Assets:
https://kenney.nl/assets/foliage-sprites
https://kenney.nl/assets/animated-cha...
https://fertile-soil-productions.itch...
Mixamo animations

Each building is constructed using GridMap - in future floors could by randomized automatically. Grass shader is a custom creation using trick similar to spatial's material "proximity fade" property. It's running around 180 fps on gtx1660ti in 1920x1080 resolution.


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