Build a GOAP system from the ground up in this video that not only explains GOAP (Goal Oriented Action Planning) but will show you how you can implement smarter AI in your Unity project with a practical implementation from scratch. Create dynamic and unpredictable AI for your project that will leave your Players wondering how in the hell the AI outsmarted them once again, and coming back to find out what their opponents will come up with next time.
Jeff Orkin's original Article on GOAP:
https://web.archive.org/web/202309121...
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▬ Contents of this video ▬▬▬▬▬▬▬▬▬▬
0:00 GOAP Explained
4:00 Beliefs
6:45 Sensors
10:32 Actions and Goals
14:16 GOAP Agent
23:00 GOAP Planning Algorithm
35:00 Adding Behaviour
Source code: https://github.com/adammyhre/Unity-GOAP
Unity Utils Repo: https://github.com/adammyhre/Unity-Utils
Assets Shown In This Video (Affiliate Links)
Dungeon Mason Tiny Hero Duo: (FREE): https://assetstore.unity.com/packages...
Tiny Heroes: https://assetstore.unity.com/packages...
Monsters: https://assetstore.unity.com/packages...
Node Canvas: https://assetstore.unity.com/packages...
A* Pathfinding Pro: https://assetstore.unity.com/packages...
SGOAP: https://assetstore.unity.com/packages...
GOAP for Unity (FREE Open Source): https://assetstore.unity.com/packages...
Hierarchy Icons: https://assetstore.unity.com/packages...
Better Transform: https://assetstore.unity.com/packages...
Better Mesh Filter: https://assetstore.unity.com/packages...
Modular 3D Text: https://assetstore.unity.com/packages...
Kronnect Beautify: https://assetstore.unity.com/packages...
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