Rendering Methods Explained: Raycasting
In this series, I'll give my best efforts to explain all kinds of rendering techniques in the least amount of time possible, while still giving a decent idea about how it works.
This is the second video and we're talking about how Raycasting was used in older games to simulate a 3D environment without actual 3D data. Watch the video to learn how it works and comment if you have any questions!
Stay tuned to learn about the upcoming ones :)
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