In this video, I want to show you my exploration of this new hard surface workflow, which involves cleaning up the topology of the pieces and previewing them with dynamic subdiv. I used a concept from Gears of War as a reference to have a base to work from and freestyle. I hope you enjoy this first part; the next one will be the boots.
You can follow me on :
https://linktr.ee/zguy
ArtStation:
https://www.artstation.com/caste
Instagram:
/ victor_castejon
Twitch:
/ elcaste
And you can download some models on :
https://cults3d.com/es/usuarios/Elcaste
Watch video ZBRUSH - HARD SURFACE -TOPOLOGY Work-flow (Part-1) online without registration, duration hours minute second in high quality. This video was added by user Victor Castejon 20 June 2024, don't forget to share it with your friends and acquaintances, it has been viewed on our site 4,716 once and liked it 287 people.