Sonic.EXE: The Spirits of Hell Mod Explained in fnf

Published: 03 December 2022
on channel: Orseofkorse
109,580
2.7k

Sonic.EXE: The Spirits of Hell Mod Explained in fnf

VS Sonic.EXE: The Spirits of Hell V1 Mod Link
https://gamebanana.com/mods/download/...

Mod Creators for VS Sonic.EXE: The Spirits of Hell V1 below:
SMV5 - Coder/Charter/Cutscenes Animator/Ui artist
the reda show - Sprite Artist/Background Artist
Casan0va - Sprite Artist
BurritoMF - Main artist
Soupreme - Background artist
meudonik - Spriter
DaveGG - Knuckles & tails Spriter
Ratioedfella - sprite
YaBoijak - main animator and artist
sk1ttles - BG artist
4rrth_ - Illusion Tails artist
Junin_Mene - sprite & bg artist
GoshaCher360 - bg artist
MoonyExclipsy - pixel artist & poster artist
mr.gandy - Eggman give up artist
junin 2 - IMPOSTOR
Ighby - bg artist
senkey - Illustrator
AndrewFella - Tails.exe, bonus & solo Bf songs
Dorn - Knuckles and Eggman solo song
KroolKing - Main musician
Pika Cafe - Main musician
just a robot - blood sky and menu song
avenge - Knuckles, Tails & Eggman Chromatics
JuicePress - Mecha Jungle musician
Kirb0_ - Dark Spirit & Forest Hill songs
RazorDaMusicHunter - Forest Hill song beta
CharlesDokiDoki - compiler psych engine
M1 Aether - Death Screen
Toonz - lua coder
Soeiz - main coder
Peppy - give up coder
TomyGamy - amnesia & hidden palace coder
BMO - charter
Sythetic - Main Charter
.XDD - Charts
JuanPotato - Collab & hydrocity chart
FunkyFanta - crystal flame chart
Fimbulveter - main charter
Redblurr26 - mecha jungle chart
playeah - tester
TomyGamy - tester
JustAnto - beta test
BonoanAnything - video editor
Gameplay from CommunityGame
   / communitygame  
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About FNF

Friday Night Funkin' is a rhythm game in which the player must pass multiple "weeks", each usually containing three songs.[note 1] Each week, the player typically faces a different opponent.

During gameplay, the opponent will sing a pattern of notes which the player must mirror by pressing the arrow keys or WASD. At the bottom of the screen is a bar indicating how well the player is doing. The left side of the bar is red, representing the opponent. The right side is green, representing the player. Successfully hitting notes will increase the size of the player's bar, while missing notes causes the opponent's bar to expand. The player fails if the opponent's bar fills up the entire bar.

For each week, the player has the option to select one of three difficulties: Easy, Medium, and Hard. As difficulty increases, the speed of incoming arrows increases and the patterns of arrows become more complicated. The player's high score for each week on each difficulty is tracked and shown in the top corner of the week selection screen.

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