In this Godot tutorial we'll look at how to write GDScript that can, in a way, catch its own bugs. We'll cover fallbacks, lazy instantiation, custom node warnings, and a little something I'm calling "flexible initialization". It's gonna be a thing (no it's not)
0:00 - Intro
0:23 - Failing With Style
2:27 - Assert()
3:39 - Failing With Style 2
4:50 - Flexible Init
6:10 - Custom Node Warnings
8:19 - Lazy Instantiation
9:45 - Thank You!!!
#debugging #godot4 #godotengine #gdscript #godottutorial
Watch video Do These 4 Things to Write Fewer Bugs online without registration, duration hours minute second in high quality. This video was added by user Bacon and Games 17 February 2024, don't forget to share it with your friends and acquaintances, it has been viewed on our site 2,366 once and liked it 165 people.