This... is text! Let's figure out how to draw it.
Starring: Bézier curves and (oh so many) floating point problems.
Source code: https://github.com/SebLague/Text-Rend...
If you'd like to support my work (and get early access to new projects) you can do so here:
/ sebastianlague
https://ko-fi.com/sebastianlague
Resources:
https://developer.apple.com/fonts/Tru...
https://www.microsoft.com/en-us/resea...
https://wdobbie.com/post/gpu-text-ren...
Font and Music Credits:
https://github.com/SebLague/Misc-Proj...
Chapters
0:00:00 Intro
0:01:58 The Font Directory
0:04:27 Loading Simple Glyphs
0:10:42 Bézier Basics
0:13:42 The Character Map
0:15:47 Implied Points
0:18:11 Compound Glyphs
0:20:25 Size and Spacing
0:21:27 Rendering Glyphs with Lots of Triangles
0:22:17 Optimized Curve Rendering (Loop-Blinn)
0:28:20 A Brief Look at SDF Rendering
0:30:33 The Counting Method
0:31:48 Ray-Bézier Intersections
0:34:09 Point in Glyph Test
0:36:35 Shader Time
0:38:37 Floating Point Problems
0:41:22 The Evil Artifact Detector
0:45:36 The Closest Curve Method
0:50:48 Curve Splitting
0:54:31 Defeating the Evil Artifacts
0:58:58 Anti-Aliasing
1:02:47 Performance and Legibility
1:05:11 The Counting Method Returns
1:09:45 Outro
Watch video Coding Adventure: Rendering Text online without registration, duration hours minute second in high quality. This video was added by user Sebastian Lague 13 April 2024, don't forget to share it with your friends and acquaintances, it has been viewed on our site 706,82 once and liked it 32 thousand people.