Unreal Engine #07 - Building User Widget/HUD/UI with C++

Published: 17 September 2021
on channel: Unreal4Pro
8,331
159

Hi guys, in continuation of our C++ series, I've made this video explaining how to "create" UMG/Interfaces with C++ on Unreal Engine instead of using Blueprints

In this video you'll see:
1) How to bind elements of UMG into C++ in order to code the behavior
2) How to bind existent delegates of those elements into C++
3) How to create custom delegates/events dispatchers into C++
4) How to use/override existent blueprint events into C++ (Construct, Destruct, etc)
5) How to remove used delegates when not using anymore

More Binding Properties for UI with C++:
https://docs.unrealengine.com/4.27/en...

If you want to understand how the character is being presented into the UI:
   • Unreal Engine #05 - UI Character Preview  

How to use construction scripts to build pickups with C++:
   • Unreal Engine #06 - Construction Scri...  


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