In this episode of unity open world tutorial series, I am going to show you how to enable collisions for the third person camera so that it won't go inside other objects and clip. The distance from character to the camera will be dynamically changed so that the camera will always see the character without any obstacle in between. For this I am going to use physics Line cast function.
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Watch video Unity Third Person Camera Collision Detection- Unity Tutorials #30 online without registration, duration hours minute second in high quality. This video was added by user Arimac Studios 26 March 2020, don't forget to share it with your friends and acquaintances, it has been viewed on our site 1,034 once and liked it 12 people.