Terrain tessellated with GLSL Geometry Shader

Published: 09 June 2010
on channel: rewolfer
6,645
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Demonstrates tessellation at work in a geometry shader. A grid samples the heightmap around the camera and each triangle can be tessellated to display finer granularity. This isn't something I'd use as-is ; just messing around whilst working on a project. I developed it with OpenGL 3.2 and GLSL 1.5
This application evolved into a Terrain Deformation Project which can be seen here:    • Terrain Tessellation and Deformation ...   It provides the ability to shoot and destroy the ground.


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