Curious about CGI hair simulation setups? Here's a walkthrough!
Create low hair count of 200 as guides
Simulate the guides
Create high hair count of 200,000 actual hair strands
Clump actual hairs based on simulated guides
Create useful hair rendering attributes such as per strand, per clump, value along length, etc.
Use a principled hair shader and override the restrictive melanin controls with your own albedo colors.
Increase Trace Depth for light/blonde hair colors for hair shader's opacity maps to work as intended.
For those who need a detailed step-by-step tutorial, don't worry, it's part of Houdini Houdono Season 2's line up. Stay tuned!
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