Battle Axe Game Asset complete workflow Part 2 of 3 : High Poly model

Published: 31 July 2017
on channel: MH Tutorials, the Modeling Hub
3,142
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#3DModeling #3DAnimation
In this second video in this mini series I will show you how to model a High Poly Battle Axe to be used ( once textured ) as a game asset.

In the following videos we will model a high poly model, bakes the textures and complete the texturing in Substance Painter so the asset can be used in a game environment.

Here is a link to a list of videos explaining the UV mapping process :    • 2D and 3D Textures in the Maya Hypers...  

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