Embracing PBR in Unity 5, using Substance - Unite Europe 2015

Published: 27 July 2015
on channel: Unity
3,085
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In this session, Sebastien Deguy and Loic Anqueti of Allegorithmic talk about PBR (Physically Base Rendering) in Unity 5 and give a live demo of different ways you can use the Substance toolset to create PBR-ready textures. More about Allegorithmic tools: https://www.assetstore.unity3d.com/en...

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