In this video series you'll learn everything you need to know to get started with Automotive Rendering in Unreal Engine. There is a focus on transitioning from Maya to Unreal, and I'll cover everything from installing the engine, to building a realtime car configurator from scratch.
In Part 4 of this series, you'll learn all about Lighting and Cameras in Unreal Engine. We'll take a look at all the different Light types in Unreal, take our first look through a Cine Camera, learn more about camera controls, render settings, and path tracing, as well as create an example Product Visualization shot from scratch.
Stay tuned for the next episodes as we dive into increasingly complex topics such as Materials, Lighting, Cameras, Rendering, Blueprints, User Interfaces, Realtime Camera Systems, Variant Sets, and much more.
Timestamps:
00:00 - Intro
00:43 - Setting up our Lighting Levels
02:32 - Creating a Cine Camera
04:10 - Creating a Directional Light
05:16 - Turning Off Eye Adaptation
07:00 - Directional Light Details
08:00 - Simulating our Sun with a Directional Light
09:05 - Adjusting Camera Exposure
12:00 - Exposing our Scene without Real World Sun Values
12:35 - Cine Camera Details
13:38 - Focus and Depth of Field Details
20:25 - Point Light Details
27:32 - Spot Light Details
33:12 - Rect Light Details
36:40 - Lumen Software vs Hardware Raytracing
41:10 - Raytraced Shadows
42:06 - Tricks to Hide Ugly Reflections
46:58 - Holdouts
50:11 - Basic Outdoor Lighting Setup
53:18 - Light Mobility
55:38 - Lighting Channels
58:09 - Setting Up a Product Visualization Shot with 3 Point Lighting
1:16:43 - Path Tracer Details
1:19:30 - Path Tracer Lighting Components
1:22:00 - Recap and Outro
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