How to make a techno black hole effect in Godot (Polar Coordinates Shader)

Published: 02 December 2022
on channel: Picster
6,963
430

In this video I am going to show you how to build a shader that will create a sphere-like, black hole effect.

To do this I will remap the cartesian UV coordinates to polar coordinates and explain how this works. In the second half, we will build a visual effect using this shader.

Timestamps:
00:00 Intro
01:20 Creating a radial gradient
03:10 Creating an angle gradient using atan()
06:40 Combining the two to create polar coordinates
11:20 Adding more features to the shader
18:11 Building the effect.
21:00 Outro: Like, subscribe, share and all the shaenanigans!

A link to the shader:
https://gist.github.com/RPicster/f7da...

And a link to my game on Steam:
https://store.steampowered.com/app/18...

ØDYSSEE - Rêverie https://chll.to/876404d6
Philanthrope, G Mills - Sand Castles https://chll.to/58bc4b7e
Gustav Gustav - Feels https://chll.to/b5a7ddd3


Watch video How to make a techno black hole effect in Godot (Polar Coordinates Shader) online without registration, duration hours minute second in high quality. This video was added by user Picster 02 December 2022, don't forget to share it with your friends and acquaintances, it has been viewed on our site 6,963 once and liked it 430 people.