Projected Texture Eyes - 11: Driven Texture Offset

Published: 27 March 2021
on channel: aVersionOfReality
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Projected Texture Eyes in Blender 2.9, Part 11: Driven Texture Offset
Bringing a bone's loc/rot/scale into the material with Drivers and Attributes, and using it to control textures.

Projected Texture Eyes is a method where you move the texture across the geometry, instead of moving the geometry itself. I've used this method in most of my characters, including my Reimu and Rei projects. This setup is a convenient group with multiple useful nodes to help you build your own setup, or you can use existing procedural or image textures. Comment, or message me on social media if you need help! (See About page for contact info.)

If you want to support me, the file is available for my tier 2 Patrons through the end of March ($4), or on Gumroad ($6). Or follow the videos to build it yourself! And please Like and Subscribe, and follow me on Twitter for regular posts.

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Get Prop Driver Addon here:
https://gumroad.com/kolupsy#xWznEk

Blog post:
http://www.aversionofreality.com/blog...

00:00 - Title Card
00:10 - Overview
02:17 - Bone setup
03:12 - Material setup
04:35 - Attributes vs Driven nodes
05:47 - Attribute setup
07:22 - Prop Driver addon
07:59 - Fixing Driver space
08:40 - Fixing bone orientation
09:24 - Setup Attribute nodes
10:26 - More bone axis problems+fixes
12:39 - Node group setup
13:04 - Why its only used to offset existing vectors
13:36 - Correcting scale
18:19 - Adjusting texture to match bone loc/rot/scale
20:06 - More scale concerns
23:04 - Fixing Depth issues
25:11 - Using it with UV/Image textures
28:13 - Recap
28:51 - Coming next
29:00 - Outro


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