N2: GPU Sprite Emitter | UE4 Niagara System For Beginners | AIP
In this video series, we will see what Niagara is and how to use the Niagara system for creating excellent VFX inside of Unreal Engine 4
In the Earlier video, we have seen how the Niagara System can be plugged in and make of Simple Sprite emitters in the CPU, in the form of Smoke.
For some effects, you may need to spawn tens of thousands of particles. However, using the standard CPU to generate this many particles can cause performance issues. In this video, we will show you how to create a sprite particle effect that uses the GPU instead of the CPU to run the simulation.
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Intro : (00:00)
Let' s Get Started : (00:43)
GPU Compute Sim : (02:16)
Sphere Location Control : (05:14)
Scale Sprite Size : (05:45)
Curl Noise Force : (07:44)
Point Attraction Force : (08:30)
Outro : (10:07)
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