Snow storm particle system in Unity (Game Devlog #2)

Published: 29 September 2021
on channel: Code With Ryan
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Today, I'll show how I implemented a snow particle system and physics-based character movement in my Unity game. This is part 2 in my game dev series of my "turtle slides down a mountain" game built in Unity.

The Unity particle system is very flexible and I was able to create snow, wind and a trail by using a single smoke material. To efficiently manage particles, the snow "cloud" moves in front of the character to appear that the world is filled with snow. The faster the character moves, the further ahead the cloud will move.

The C-sharp programming language is nice. It reminds me of Java, but also feels more accessible like Javascript.


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