Rope Cutting C++ Plugin - Cable Slicing - UE4 Marketplace - PrecisionGaming

Published: 30 December 2020
on channel: PrecisionGaming
1,419
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Available for purchase now:
https://www.unrealengine.com/marketpl...



This video showcases an innovation in digital rope simulations for the UE4 engine. Planned for distribution via the UE4 Marketplace. It is capable of runtime physics simulations and cutting, in addition to multiple options for customization. The content will be distributed as a plugin and was built in C++.

Here are some of the advantages over the previous blueprint version:
-Better performance (current tests have shown an approximate improvement of 25%, this is a provisional figure and is subject to change),
-Smaller impact on resources (the code has been consolidated and refactored),
-Simple project integration (supplied as a plugin),
-Easy workflow (complex processes are hidden from the blueprint graph, while useful functions are exposed),
-Most importantly of all, it can now be added as a component to pre-existing actor blueprints (for example adding a tail to a player character or a cord between two vehicles).

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PrecisionGaming Website:
https://www.precisiongaming.co.uk/


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