No power-ups, no deathcoin, with XOR. This has been in the works for a long time, I really hope you enjoy it!
EXPLANATION:
The first thing you need to know about this TAS is that it's able to get infinite luck. Most of the characters that would normally require attention can therefore be avoided. The characters that remain a problem are: Freddy, Music Man, the vent animatronics, Funtime Foxy and the plush animatronics.
Let's start with the easiest one, the vent animatronics. While Mangle and Withered Chica can be avoided with a simple vent-snare, Springtrap, Ennard and Molten Freddy aren't so trivial. They cannot be stopped with luck, as there is a minimum amount they can progress, and closing the vent is impossible without losing power. However, there is an obscure game mechanic that allows us to avoid them all together. Withered Chica will get stuck in the vent when she tries to enter the office, which actually blocks Springtrap, Ennard and Molten Freddy from getting in. Withered Chica herself isn't an issue since she can stay stuck indefinitely with a bit of luck.
Before we move on, you need to know exactly how this game drains your power. Roughly every 7 frames, the game will check how much power you're using, and then remove the appropriate amount on the subsequent frame. By having a power usage of 0, as well as having the power generator running, no power will be negated. These so-called "power intervals" are the key that allows this TAS to never lose any power.
By far the biggest problem of making this TAS was Music Man. He isn't luck-based, and he can't normally be avoided without using tons of power. Music Man is noise-sensitive, and he requires us to heavily limit how much noise we make, which is bad news since the power generator is very noisy. We could solve this by only running the power generator on the exact frames that the power intervals occur. However, there is a 10-frame cooldown that limits how often you can use the keyboard shortcuts, and since that cooldown is longer than the power intervals, it won't work. One thing that does work however, is using the all-off shortcuts "x" or "6" to turn off the power generator without being affected by the cooldown. This allows us to run the power generator for 2 power intervals, and then keep it off between the 2nd and 3rd, effectively using it a little more than half of the time, sufficient enough to avoid Music Man.
Another animatronic we need to take care of is Freddy. Much like Jack-O-Chica, Freddy is heat-sensitive, but unlike her, we cannot rely on pure luck to avoid him. Freddy is guaranteed to start progressing if the office is at least 65°, and since the office heats up 1° every second, we need to cool it down an equal amount. We only have two options to cool down, the fan and the power AC. The fan seems like the best option as it doesn't interfere with the shortcut cooldowns and has no cooldown of its own. However, relying entirely on the fan causes far too much noise to keep Music Man calm. Now, if the AC can't be activated without losing power (due to the shortcut cooldown), and we can't fully rely on the fan either, how do we keep the office cool? The answer of course, is to start spamming the monitor! As it turns out, using the monitor buttons to swap between power AC and power generator does not affect the shortcut cooldown. This way, we are able to flip up the monitor immediately after a power interval, click on power AC to cooldown the office for a few frames, then switch back to power generator and close the monitor right before the next interval. This method, as insane as it is, actually keeps the office cool, while simultaneously keeping the noise level low enough, keeping Freddy and Music Man at bay. Constantly using the AC and having the monitor up allowed me to easily add XOR to the TAS as well.
Lastly, I'll explain the route I took to avoid Funtime Foxy and the plush animatronics. I decided to use the 3AM-route, as it's the only one that allowed me to avoid buying the deathcoin or any of the plushies. I cam-stalled the first plush animatronic until right before 3AM, where I switched to cam 6 on the same frame I closed the monitor, a trick that allows you to change the camera while continuing to stall the plush animatronic. On the exact frame it turned 3AM, the plush animatronic disappeared, and the monitor turned on for a single frame, enough to delay Funtime Foxy to 6AM. Luckily, the power interval does not align exactly with showtimes, and is always on the exact previous frame. I went back to cam-stalling on cam 2 all the way until 6AM rolled around, at which point I did the same trick as the first time to switch to cam 6, and then simply stalled out both Funtime Foxy and the plush animatronic as the night was about to end.
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