Create Image Anchor and automatic layers in ARki app using Blender

Published: 20 October 2020
on channel: ARki app
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From ARki 7.0 Image anchors can be used to save 3d models accurately in relation to physical images in the real-world. The following tutorial shows you how to create multiple layers inside Blender which are anchored to one physical image.

1.Create A plane Mesh and name it Arimage (make sure the plane is made of 1 polygon, 4 vertex points)
2.Add texture to the plane to use as an Image Anchor
3.Re-size the plane to match the size of the texture
4.Add the 3d model you want to augment in the scene
5.Create an empty and name it Arkilayer01
6.Parent the 3d model to the Arkilayer01 empty
7.Position the 3d model accurately in relation to the plane mesh
8.If you have multiple layers, repeat the process for every layer
9.Number each empty in the order you want them to show up in the app
10.Make sure you have every model parented to an empty with the correct arkilayer number
11.Export the FBX, make sure you set Path mode to copy
12.Helpful tip, optimise each texture in the model below 2mb, and 2048 x 2048 pixels

Model Credit:
Ayla Villas - OAOA

More information please visit:
https://www.darfdesign.com/arki.html

To download the app on iOS:
https://apps.apple.com/gb/app/arki/id...

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