Cinema 4D Tutorial - How to Make a Halloween Pumpkin - Part 1 - Modelling

Published: 31 October 2017
on channel: c4dUK
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To learn more about Cinema 4D, please visit blog.maxon.co.uk

In this video, we look at how to start modelling our Pumpkin.

We start with a simple sphere then use Edge and Polygonal Bevelling to give us the ridges.

Using an FFD deformer allows us to warp the shape easily, then a bit of extruding gives us the stalk.

Using the Line Cut tool (R18 an above) we are able to cut into the pumpkin and remove the unwanted polygons.

After we have got the shape, we take a copy of the object to make an inside version and using the Extrude and Stitch and Sew tools, we get the final base of our Pumpkin, ready to texture.


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